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Alexander Maugeri
Hello
Alexander Maugeri
Product Manager - Rendever
About Me


03/04/2026: The Next Evolution of Travel

Alex’s interest in immersive technology began with early exposure to MMORPG video games and animation. After initially pursuing animation as an entertainment pathway, he shifted his focus toward the clinical and therapeutic applications of immersive experiences. He graduated with a degree in Human-Computer Interaction and conducted research with Parkinson’s patients during his time in college.

Since then, Alex has focused on understanding how immersive and expansive virtual environments affect cognitive and psychological health. He joined Rendever in 2022 and has been driven by a passion to advance the use of virtual reality for older adults, with particular interest in how it may influence the cognitive, emotional, and physical comorbidities associated with aging.


 


Beginning with a partnership with the MIT Age Lab in 2016, Rendever's mission is to deliver immersive technology for a longer, healthier, more connected lifespan. Our award-winning approach centers on virtual reality designed to help people form better communities.

Rendever brings immersive virtual reality into aging and care environments to help older adults reconnect—with their memories, with each other, and with the world around them. Through facilitator-led, shared VR sessions, residents explore meaningful places, revisit life experiences, engage in guided programs, and connect with family through immersive photos and videos. The technology blends synchronized headsets, tablet-based facilitation, and intuitive content—from reminiscence and travel to empathy and dementia simulations—to create experiences that feel social, human, and emotionally resonant rather than technical or isolating.

Clinical research and real-world implementations consistently show that this approach drives meaningful outcomes. Studies conducted with academic and NIH-backed partners have linked Rendever’s shared VR experiences to reductions in loneliness and depressive symptoms, and to increases in engagement, emotional well-being, and social connection. Rendever’s model is supported by multiple research efforts conducted with academic and federal partners. Early field studies with the MIT AgeLab compared shared VR sessions to traditional screen-based activities and found reductions in self-reported loneliness and depressive symptoms, along with increases in engagement and emotional well-being. Building on this, NIH-funded trials—including the multi-site “Thrive” studies conducted with university research partners—have examined shared VR experiences among older adults (including those with mild cognitive impairment or dementia) and their family members. These studies have shown improvements in social connection, stress reduction, quality of life, and caregiver well-being when immersive, synchronous VR replaces or supplements standard communication methods like video calls.